Interface WindowEventHandlersEventMap
interface WindowEventHandlersEventMap {
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pagereveal: PageRevealEvent;
pageshow: PageTransitionEvent;
pageswap: PageSwapEvent;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent;
messageerror: MessageEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pagereveal: PageRevealEvent;
pageshow: PageTransitionEvent;
pageswap: PageSwapEvent;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
Hierarchy
- WindowEventHandlersEventMap (View Summary)
Properties
afterprint
afterprint: Event
beforeprint
beforeprint: Event
beforeunload
gamepadconnected
gamepaddisconnected
hashchange
languagechange
languagechange: Event
message
message: MessageEvent
messageerror
messageerror: MessageEvent
offline
offline: Event
online
online: Event
pagehide
pagereveal
pageshow
pageswap
popstate
rejectionhandled
storage
unhandledrejection
unload
unload: Event