The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

MDN Reference

interface WebGLShaderPrecisionFormat {
    precision: number;
    rangeMax: number;
    rangeMin: number;
}
Index

Properties

precision: number

The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.

MDN Reference

rangeMax: number

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

MDN Reference

rangeMin: number

The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.

MDN Reference