Interface ANGLE_instanced_arrays
interface ANGLE_instanced_arrays {
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
}
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;
drawArraysInstancedANGLE(
mode: number,
first: number,
count: number,
primcount: number,
): void;
drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): void;
vertexAttribDivisorANGLE(index: number, divisor: number): void;
}
Methods
drawArraysInstancedANGLE
The
ANGLE_instanced_arrays.drawArraysInstancedANGLE()method of the WebGL API renders primitives from array data like the WebGLRenderingContext.drawArrays() method.Parameters
- mode: number
- first: number
- count: number
- primcount: number
Returns void
drawElementsInstancedANGLE
- drawElementsInstancedANGLE(
mode: number,
count: number,
type: number,
offset: number,
primcount: number,
): voidThe
ANGLE_instanced_arrays.drawElementsInstancedANGLE()method of the WebGL API renders primitives from array data like the WebGLRenderingContext.drawElements() method.Parameters
- mode: number
- count: number
- type: number
- offset: number
- primcount: number
Returns void
vertexAttribDivisorANGLE
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ANGLE_instanced_arrays.drawArraysInstancedANGLE() and ANGLE_instanced_arrays.drawElementsInstancedANGLE().
Parameters
- index: number
- divisor: number
Returns void
The
ANGLE_instanced_arraysextension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.MDN Reference